sPortal

Digital exercise games (exergames) can motivate players to carry out physical exercises. However, most exergames are controlled by confined and predefined movements and do not promote long-term motivation. Well-funded commercial games often excel at long-term motivation, but are not operated with motion input. We choose the best of both worlds by turning an existing videogame without motion control into an exergame. By adding motion-based controls and a feedback overlay to the popular first-person action game Portal 2, and designing custom game levels around exercise regimens with the freely available Hammer editor, we turned it into the exergame Sportal. This approach can give gamers an incentive to exercise using high quality first-person gameplay and it can potentially acquaint exer- cise-eager non-gamers with a popular videogame title.

Publications

  • Walther-Franks, B., Wenig, D., Smeddinck, J., & Malaka, R. (2013). Sportal: A First-Person videogame turned exergame. In Proc. Mensch und Computer 2013. Oldenbourg Verlag.
  • Walther-Franks, B., Wenig, D., Smeddinck, J., & Malaka, R. (2013). Exercise My Game: Turning Off-the-Shelf Games into Exergames. In Proceedings of ICEC 2013 (pp. 126–131). Springer.
  • Walther-Franks, B., Wenig, D., Smeddinck, J., & Malaka, R. (2013). Suspended walking: A physical locomotion interface for virtual reality. In Proc. ICEC 2013 (pp. 185–188). Springer.

Contact

Benjamin Walther-Franks