Thomas Fröhlich

Wissenschaftlicher Mitarbeiter / Doktorand

Digital Media Lab
Universität Bremen
Bibliothekstr. 1
28359 Bremen

Telefon: +49 (0)421 218-64461
E-Mail: tfr(at)tzi.de

 

Forschungsgebiete

  • Spielerische Interaktion für Kreativitätssupport
  • Entertainment Computing
  • 3D Interaktion und Nutzerschnittstellen für VR und AR
  • Gesten und Multi-Touch Interaktion
  • Cross-Device Interaction

Abschlussarbeiten

Offene Themen:

  • Introducing dynamic rules in productive play applications as a technique for creativity support
  • Time as a creative component in cooperative productive play

Laufende Arbeiten

  • Spielerisches und kollboratives Multiplayer Szenendesign (BA)
  • Kinetic Sand as Input for Interactive Applications (MA)
  • Scripting in Virtual Reality für die Visualisierung von Abläufen auf der Bühne (BA/MA)
  • Freihandinteraktion mit Gesten in VR (BA)
  • Antizipationshilfen für Performance Animation in VR (MA)
  • Ein Tool zur Aufzeichnung von Performance Animation in VR (MA)

Abgeschlossene Arbeiten

  • 3D-Szenengestaltung mit einem First-Person Shooter (BA)

Publikationen

2017

T. Fröhlich. Play While You Work: Productive Play for Digital Content Creation. In Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI PLAY '17).

T. Fröhlich, J. von Oehsen, and R. Malaka. Productivity & Play: A First-Person Shooter for Fast and Easy Scene Design. In Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI PLAY '17).

T. Stabbert, T. Fröhlich, D. Alexandrovsky, and R. Malaka. Extending Augmented Sandboxes with Virtual Reality Interaction. In Mensch und Computer 2017 — Workshopband, Regensburg, 2017.

T. Döring, M. Brade, T. Fröhlich, M. Honauer, P. Knierim, and A. Reinschlüssel. 10. Workshop Be-greifbare Interaktion. In Mensch und Computer 2017 - Workshopband, Regensburg, 2017.

2016

M. -C. Ostendorp, T. Friedrichs, and A. Lüdtke. Supporting Supervisory Control of Safety-Critical Systems with Psychologically Well-founded Information Visualizations. In Proceedings of the ACM SIGCHI 9th Nordic Conference on Human-Computer Interaction (NordiCHI’16).

T. Friedrichs, S. Sadeghian Borojeni, W. Heuten, A. Lüdtke, and S. Boll. PlatoonPal: User-Centered Development and Evaluation of an Assistance System for Heavy-Duty Truck Platooning. In Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutoUI 2016).

T. Friedrichs, M. -C. Ostendorp, and A. Lüdtke. Supporting Truck Platooning: Development and Evaluation of Two Novel Human-Machine Interfaces. In Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutoUI 2016).

M. -C. Ostendorp, S. Feuerstack, T. Friedrichs, and A. Lüdtke. Engineering Automotive HMIs that are optimized for Correct and Fast Perception. In Proceedings of the 8th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 16).

S. Sadeghian Borojeni, T. Friedrichs, W. Heuten, A. Lüdtke, and S. Boll. Design of a Human-Machine Interface for Truck Platooning. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA 16).

2015

T. Friedrichs, C. Zschippig, M. Herrlich, B. Walther-Franks, R. Malaka, and K. Schill. Simple Games — Complex Emotions: Automated Affect Detection Using Physiological Signals. In Entertainment Computing – ICEC 2015: 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 – Ocotober 2, 2015, Proceedings, pages 375-382. Springer International Publishing, December 2015.

S. Eilers, J. Martensson, H. Pettersson, M. Pillado, D. Gallegos, M. Tobar, K. H. Johansson, X. Ma, T. Friedrichs, S. S. Borojeni, and M. Adolfson. COMPANION — Towards Co-operative Platoon Management of Heavy-Duty Vehicles. In 2015 IEEE 18th International Conference on Intelligent Transportation Systems, pages 1267-1273, 09 2015.

T. Friedrichs and A. Lüdtke. Modeling Situation Awareness: The Impact of Ecological Interface Design on Drivers‘ Response Times. In COGNITIVE 2015 : The Seventh International Conference on Advanced Cognitive Technologies and Applications, 03 2015.

2013

T. Friedrichs. Valenzerkennung in Computerspielen mit psychophysiologischen Maßen. Master’s thesis, University of Bremen, August 2013.