Human Computer Interaction

The continuing pervasion of our lives with digital applications and services requires the design of appropriate interfaces between man and machine. Understanding human behaviour and the situations in which humans interact with machines allows the development of new and advanced interaction paradigms.

Turning the animation process into a performance: With LIVA, a presenter can create compelling animations from scratch in front of an audience.

How can we support surgeons by providing them with 3D image information during an operation, so that they know, for instance, where blood vessels are located during a tumor resection? The Creative Unit is tackling questions like these.

HoverZoom Keyboard is a on-screen keyboard for smartphones. It uses information about the position of the user's finger before it touches the screen to adaptively enlarge the displayed keys, making them easier to see and to hit.

Performance Timing

Performance timing is a realtime computer animation technique that combines the precision of key posing with real world dynamics through motion capture. The animator creates a sequence of key poses and then "acts out" the timing.

This project investigates the possibilites of multi-touch devices to make 3d modeling tools more expressive, accessible, usable, and efficient.

Direct multi-touch interaction can help to make computer animation more direct and intuitive and thus more accessible.

A small program to translate and forward native Windows 7 touch messages to TUIO clients.

Multi-touch-capable tables recently have obtained increasing importance as a platform for new interaction concepts and applications.

Mobile interaction concepts for navigation in 3d space are challenging. pitchMap combines well-known interaction techniques using a discrete and a continuous pitch gesture.

Combinations of maps and images merge the advantages of both approaches representing space. Today’s smartphones allow intuitive and natural Interaction. Both pedestrian navigation and virtual exploration should benefit. 

On serious problem of image-based approaches for pedestrian navigation is the lack of image databases. User-generated content is a possible solution.

Marble Control is a novel user interface, that with the aid of acceleration sensors allows a one handed control of mobile devices.

The main objective of this thesis is the conception and implementation of a system for proactive recommendation of video messages generated by a social network.

Social networking in the mobile web feature huge amounts of user-generated content  that call for appropriate methods for retrieval and highly interactive user interfaces.

By using the human tactile sense to convey information, visual and accoustic capacities can be fully used to cope with truly mobile situations and disruptions caused by system output can be reduced.

The central concept to embodied interaction with computers is to utilize the specific meaning of human interaction in individual contexts to allow an intuitive use.