
Digital Media Group
University of Bremen
Bibliothekstr. 1
D-28359 Bremen
Germany
Marc Herrlich studied computer science at Leibniz Universität Hannover. He received a bachelor's degree in applied computer science in 2003 and a master's degree in computer science in 2006.
During his studies he worked as a student assistant at the Learning Lab Lower Saxony (L3S), where he worked on personalized web services and coauthored several papers on that topic.
After receiving his master’s degree he worked as research assistant at the Institute for Man-Machine-Communication (Division of Computer Graphics) at the Leibniz Universität Hannover and as freelancer on commercial computer game projects until he joined the Research Group Digital Media in February 2007.
Faust, M., Herrlich, M., and Bertelsmeyer, C. (2009). Klangdimensionen: A
muzzical experience. In Sieck, J. and Herzog, M. A., editors, Kultur und
Informatik: Serious Games, pages 224-241. Hülsbusch, W.
Herrlich, M., Krause, M., Schwarten, L., Teichert, J., and Walther-Franks,
B. (2008). Multitouch interface metaphors for 3d modeling. In IEEE
Tabletops and Interactive Surfaces 2008. IEEE Computer Society.
Krause, M., Herrlich, M., Schwarten, L., Teichert, J., and Walther-Franks,
B. (2008). Multitouch motion capturing. In IEEE Tabletops and
Interactive Surfaces 2008. IEEE Computer Society.
Walther-Franks, B., Schwarten, L., Teichert, J., Krause, M., and Herrlich,
M. (2008). User detection for a multi-touch table via proximity sensors.
In IEEE Tabletops and Interactive Surfaces 2008. IEEE Computer
Society.
Herrlich, M. and Kochanski, A. (2008). The impact of felt distance on
cheating behaviour in computer games. In Future and Reality of Gaming
(F.R.O.G. 2008). University of Vienna.
Friese, K.-I., Herrlich, M., and Wolter, F.-E. (2008). Using game engines for
visualization in scientific applications. In Ciancarini, P., Nakatsu, R.,
Rauterberg, M., and Roccetti, M., editors, New Frontiers for
Entertainment Computing, volume 279 of IFIP International Federation
for Information Processing, chapter Chapter 2, pages 11-22. Springer US,
Boston, MA.
Herrlich, M. (2007). A tool for landscape architecture based on computer
game technology. In 17th International Conference on Artificial Reality
and Telexistence (ICAT 2007), volume 0, pages 264-268, Los Alamitos,
CA, USA. IEEE.
Herrlich, M. (2006). Untersuchungen zur Eignung von 3D-Spieleengines für
die wissenschaftliche Visualisierung anhand der Cryengine. Master's
thesis, Universität Hannover.
Baumgartner, R., Enzi, C., Henze, N., Herrlich, M., Herzog, M., Kriesell,
M., and Tomaschewski, K. (2005). Semantic web enabled information
systems: Personalized views on web data. In Computational Science and
Its Applications - ICCSA 2005, Lecture Notes in Computer Science,
pages 988-997. Springer Berlin / Heidelberg.
Henze, N. and Herrlich, M. (2004). The personal reader: A framework for
enabling personalization services on the semantic web. In Proceedings of
the Twelfth GI Workshop on Adaptation and User Modeling in
Interactive Systems (ABIS 04).
Herrlich, M. (2003). Simulation eines schema-basierten
Super-Peer-Netzwerkes. Bachelor's thesis.