Dr.-Ing. Nina Wenig (Runge)

Research Associate

Digital Media Lab, MZH 5060
Universität Bremen
Bibliothekstr. 1
28359 Bremen

Phone: +49 (0)421 218-64422
Fax: +49 (0)421 218-64409
E-Mail: nr(at)tzi.de

 

 

Short Academic CV

Nina Wenig (Runge) studied Computer Science at the University of Hamburg with a focus on Artificial Intelligence (AI) and Computer Vision. Her Diplom thesis was about Bayesian Networks in temporal reasoning. Since 2011, she works at the Digital Media Lab at the University of Bremen. She worked in different projects focused on Computer Vision, AI and Human Computer Interaction and (semi-)automatic image tagging and data annotation using different sensors and context information. Since the beginning of 2015, she works in BMBF-funded project "Adaptify", trying to use machine learning techniques to adapt exergames to the needs and wishes of the users.

Research Interests

  • Computer Vision
  • Machine Learning
  • Mobile HCI
  • Gamification

Teaching

Publications

Georg Volkmar, Nina Wenig & Rainer Malaka, (2018). Memorial Quest - A Location-based Serious Game for Cultural Heritage Preservation. CHI PLAY EA'18

Johannes Pfau, Jan David Smeddinck, Georg Volkmar, Nina Wenig & Rainer Malaka, (2018). Do You Think This is a Game?. Contrasting a Serious Game with a Gamified Application for Health. CHI EA '18

Nina Wenig, Dirk Wenig, Steffen Ernst, Rainer Malaka, Brent Hecht & Johannes Schöning, (2017). Pharos: improving navigation instructions on smartwatches by including global landmarks. MobileHCI'2017.

Ashley Colley, Jacob Thebault-Spieker, Allen Yilun Lin, Donald Degraen, Benjamin Fischman, Jonna Häkkilä, Kate Kuehl, Valentina Nisi, Nuno Jardim Nunes, Nina Wenig, Dirk Wenig, Brent Hecht & Johannes Schöning, (2017). The Geography of Pokémon GO: Beneficial and Problematic Effects on Places and Movement. CHI'2017.

Michael Minge, Marc Herrlich, Katharina Lorenz, Nina Runge & Susanne Dannehl (2016). Motivationale Aspekte im Health Design: Gestaltung und Evaluation adhärenzfördernder therapeutischer Unterstützungssysteme. Mensch und Computer 2016 Workshopband.

Marc Herrlich, Jan Smeddinck, Nina Runge & Rainer Malaka, (2016). Applying Human-Centered Design to Develop Motivating Exergames. Mensch und Computer 2016 Workshopband.

Nina Runge, Marius Hellmeier, Dirk Wenig & Rainer Malaka, (2016). Tag Your Emotions: A Novel Mobile User Interface for Annotating Images with Emotions. Poster Mobile HCI'16, New York, NY, USA.

Nina Runge, Johannes Schöning, Rainer Malaka & Alberto Frigo, (2016). You Can Touch This: Eleven Years and 258218 Images of Objects. Alt.CHI 2016, Santa Clara, California, USA.

Nina Runge, Pavel Samsonov, Donald Degraen, & Johannes Schöning, (2016). No more Autobahn! Scenic Route Generation Using Googles Street View, IUI 2016, Sonoma, California, USA.

Nina Runge, Dirk Wenig, Danny Zitzmann & Rainer Malaka, (2015). Tags You Don’t Forget: Gamified Tagging of Personal Images, ICEC 2015, Trondheim, Norway.

Jan Smeddinck, Jorge Hey, Nina Runge, Marc Herrlich, Christine Jacobsen, Jan Wolters, & Rainer Malaka, (2015). MoviTouch: Mobile Movement Capability Configurations, Assets 2015, Lisbon, Portugal.

Dirk Wenig, Stefan Brending, Nina Runge, & Rainer Malaka (2014). Using split screens to combine maps and images for pedestrian navigation. Journal of Location Based Services, 8(3), 179-197.

Nina Runge, Dirk Wenig, & Rainer Malaka, (2014). Keep an Eye on Your Photos: Automatic Image Tagging on Mobile Devices. Poster MobileHCI '14, New York, NY, USA.

Kilian, N., Krause, M., Runge, N. & Smeddinck, J. (2012). Predicting Crowd-based Translation Quality with Language-independent Feature Vectors, Human Computation Workshop, IEEE AAAI 2012, Toronto, Canada.

Krause, M., Smeddinck, J., Takhtamysheva, A., Markov, V. & Runge, N. (2012). Playful Surveys: Easing Challenges of Human Subject Research with Online Crowds., Human Computation Workshop, IEEE AAAI 2012, Toronto, Canada.