Thomas Fröhlich

Research Associate / Doctoral Student

Digital Media Lab
University of Bremen
Bibliothekstr. 1
28359 Bremen

Phone +49 (0)421 218-64461
E-Mail: tfr(at)tzi.de

 

Theses

Open topics:

  • Playful Multiplayer Set Design in Virtual Reality (BA/MA)
  • VR-Conductor: Scripting in Virtual Reality for Stage Visualisation and Animation (BA/MA)

Current topics:

  • 3D Set Design with a First-Person Shooter (BA)
  • Kinetic Sand as Input for Interactive Applications (MA)

Publications

2017

T. Fröhlich. Play While You Work: Productive Play for Digital Content Creation. In Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI PLAY '17).

T. Fröhlich, J. von Oehsen, and R. Malaka. Productivity & Play: A First-Person Shooter for Fast and Easy Scene Design. In Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI PLAY '17).

T. Stabbert, T. Fröhlich, D. Alexandrovsky, and R. Malaka. Extending Augmented Sandboxes with Virtual Reality Interaction. In Mensch und Computer 2017 — Workshopband, Regensburg, 2017.

T. Döring, M. Brade, T. Fröhlich, M. Honauer, P. Knierim, and A. Reinschlüssel. 10. Workshop Be-greifbare Interaktion. In Mensch und Computer 2017 - Workshopband, Regensburg, 2017.

2016

M. -C. Ostendorp, T. Friedrichs, and A. Lüdtke. Supporting Supervisory Control of Safety-Critical Systems with Psychologically Well-founded Information Visualizations. In Proceedings of the ACM SIGCHI 9th Nordic Conference on Human-Computer Interaction (NordiCHI’16).

T. Friedrichs, S. Sadeghian Borojeni, W. Heuten, A. Lüdtke, and S. Boll. PlatoonPal: User-Centered Development and Evaluation of an Assistance System for Heavy-Duty Truck Platooning. In Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutoUI 2016).

T. Friedrichs, M. -C. Ostendorp, and A. Lüdtke. Supporting Truck Platooning: Development and Evaluation of Two Novel Human-Machine Interfaces. In Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutoUI 2016).

M. -C. Ostendorp, S. Feuerstack, T. Friedrichs, and A. Lüdtke. Engineering Automotive HMIs that are optimized for Correct and Fast Perception. In Proceedings of the 8th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 16).

S. Sadeghian Borojeni, T. Friedrichs, W. Heuten, A. Lüdtke, and S. Boll. Design of a Human-Machine Interface for Truck Platooning. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA 16).

2015

T. Friedrichs, C. Zschippig, M. Herrlich, B. Walther-Franks, R. Malaka, and K. Schill. Simple Games — Complex Emotions: Automated Affect Detection Using Physiological Signals. In Entertainment Computing – ICEC 2015: 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 – Ocotober 2, 2015, Proceedings, pages 375-382. Springer International Publishing, December 2015.

S. Eilers, J. Martensson, H. Pettersson, M. Pillado, D. Gallegos, M. Tobar, K. H. Johansson, X. Ma, T. Friedrichs, S. S. Borojeni, and M. Adolfson. COMPANION — Towards Co-operative Platoon Management of Heavy-Duty Vehicles. In 2015 IEEE 18th International Conference on Intelligent Transportation Systems, pages 1267-1273, 09 2015.

T. Friedrichs and A. Lüdtke. Modeling Situation Awareness: The Impact of Ecological Interface Design on Drivers‘ Response Times. In COGNITIVE 2015 : The Seventh International Conference on Advanced Cognitive Technologies and Applications, 03 2015.

2013

T. Friedrichs. Valenzerkennung in Computerspielen mit psychophysiologischen Maßen. Master’s thesis, University of Bremen, August 2013.