Studentische Projekte Student Projects 
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Student Projects

EffAct

Type: Bachelor, Duration: Winter 08 until Summer 09

The EffAct-Project was founded in the "Digital Media" bachelor program - a cooperation of four universities in Bremen.For a whole year, a team of ten students has been working on the notion of blurring the borders between drama and technology, to develop a new interdisciplinary medium. While the project was carried out, it always focused on the protagonist of the theater. The idea was togrant performers on a stage more freedom by giving them the opportunity to control light , audio- and visual effects in realtime. However, the art of theater should not be disrupted in this attempt, the protagonist must retain flexibility in both decisions andmovements. The Motion Suit turned out to be the perfect input device for this purpose - the data it generates was used to control numerous versatile effects. With this method it is for example possible to play virtual drums, be chased by a trail of light on a screen or to control a spotlight by arm movement only. All of this is achieved by an appealing symbiosis of different digital working environments and a special stage construction. The EffAct-Project.

Embodied Interaction

Type: Master, Duration: SS'08-WS'08/09

The central concept to embodied interaction with computers is to utilize the specific meaning of human interaction in individual contexts to allow an intuitive use. Understanding how humans perceive and learn is the basis for the design of novel interfaces that can be used naturally and intuitively.

Image: Design concept "Interactive room"
(© Embodied Interaction master project, research group digital media, Gero Mudersbach; published under CC by-sa)

BlendaX

Type: Bachelor/Master/Diplom, Duration: WS'07/08-

The idea for BlendaX was formed by students. Aim of the project is to explore graphics and interaction based on the open source software Blender. Possible ideas are new types of mixed reality interaction, easier creation of camera paths, motion capture, or new rendering technologies (caching, mapping, ...) for an real-time interactive movie. The project currently aims to create an 3d theater where real and virtual actors interact as well as the audience can influence the play.

Project website: blendax.informatik.uni-bremen.de

Bremen inside

Type: Bachelor, Duration: WS'06/07-SS'07

Aspects as mobile, interactive and location-based describe the product "Bremen Inside" at a glance. The aim is to develop a mobile city-portal for Bremen. As a first test environment the campus of the university was choosen. User of the system should be able to access location-based information about Bremen using a mobile device. On the one hand a mobile city guide is created and enhanced by a buddy finder and geonotes (location-based notes).

Project website: www.bremen-inside.info

Uni-Bremen
Letzte Änderung: 09.12.2009, Webadmin