Publikationen

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H. Sarma, R. Porzel, J. Smeddinck and R. Malaka, "Towards Generating Virtual Movement from Textual Instructions A Case Study in Quality Assessment" in The Third AAAI Conference on Human Computation and Crowdsourcing, San Diego, Nov. 8-11, 2015,

K. Chorianopoulos, M. Divitini, J. B. Hauge, L. Jaccheri and R. Malaka, Entertainment Computing-ICEC 2015: 14th International Conference, ICEC 2015, Trondheim, Norway, September 29-Ocotober 2, 2015, Proceedings. Springer, 2015, vol. 9353.

C. Eggert, M. Herrlich, J. Smeddinck and R. Malaka, "Classification of Player Roles in the Team-Based Multi-player Game Dota 2" in Entertainment Computing - ICEC 2015, ser. Lecture Notes in Computer Science, K. Chorianopoulos, M. Divitini, J. Baalsrud Hauge, L. Jaccheri and R. Malaka, Eds. Springer International Publishing, 2015, vol. 9353, pp. 112-125.

T. Friedrichs, C. Zschippig, M. Herrlich, B. Walther-Franks, R. Malaka and K. Schill, "Simple Games – Complex Emotions: Automated Affect Detection Using Physiological Signals" in Entertainment Computing - ICEC 2015, ser. Lecture Notes in Computer Science, K. Chorianopoulos, M. Divitini, J. Baalsrud Hauge, L. Jaccheri and R. Malaka, Eds. Springer International Publishing, 2015, vol. 9353, pp. 375-382.

K. M. Gerling, R. L. Mandryk, M. Miller, M. R. Kalyn, M. Birk and J. D. Smeddinck, "Designing Wheelchair-Based Movement Games", ACM Trans. Access. Comput. vol. 6, iss. 2, p. 6:1-6:23, Mar. 2015.

N. Runge, D. Wenig, D. Zitzmann and R. Malaka, "Tags You Don’t Forget: Gamified Tagging of Personal Images" in Entertainment Computing - ICEC 2015, ser. Lecture Notes in Computer Science, K. Chorianopoulos, M. Divitini, J. Baalsrud Hauge, L. Jaccheri and R. Malaka, Eds. Springer International Publishing, 2015, vol. 9353, pp. 301-314.

T. Döring, "The Return of the Physical: Tangible Trends in Human-Computer Interaction" in The Art of Reverse Engineering: Open - Dissect - Rebuild, G. Friesinger and J. Herwig, Eds. Transcript, 2014,

M. Herrlich, D. Wenig, B. Walther-Franks, J. D. Smeddinck and R. Malaka, ""Raus aus dem Sessel" -- Computerspiele für mehr Gesundheit", Informatik-Spektrum, pp. 1-9, 2014.

R. Malaka, "How Computer Games Can Improve Your Health and Fitness" in Games for Training, Education, Health and Sports. Springer International Publishing, 2014, pp. 1-7.

R. Malaka, "Entertainment Computing", Informatik-Spektrum, vol. 6, iss. 37, pp. 525-526, 2014.

J. D. Smeddinck, K. M. Gerling and R. Malaka, "Anpassbare Computerspiele für Senioren", Informatik-Spektrum, vol. 37, iss. 6, pp. 575-579, Dec. 2014.

J. D. Smeddinck, M. Herrlich, M. Roll and R. Malaka, "Motivational Effects of a Gamified Training Analysis Interface", Mensch \& Computer 2014-Workshopband, 2014.

B. Walther-Franks, "Direct Animation Interfaces: An Interaction Approach to Computer Animation", PhD thesis, University of Bremen, Germany, 2014.

B. Walther-Franks and R. Malaka, "An interaction approach to computer animation", Entertainment Computing, Sept. 2014.

D. Wenig, S. Brending, N. Runge and R. Malaka, "Using split screens to combine maps and images for pedestrian navigation", Journal of Location Based Services, vol. 8, iss. 3, pp. 179-197, 2014.

Brain-Computer-Interface for Software Control in Medical Interventions, 2014,

T. Wüst, R. Tinscher, R. Porzel and K.-D. Thoben, "Experimental Research Data Quality in Material Sciences", International Journal of Advanced Information Technology, vol. 6, iss. 4, pp. 1-16, 2014.

T. Wüst, R. Tinscher, R. Porzel and K.-D. Thoben, "Experimental research data quality in materials science", International Journal of Advanced Information Technology, vol. 6, iss. 4, pp. 1-16, 2014.

T. Döring, A. Sylvester and A. Schmidt, "A Design Space for Ephemeral User Interfaces" in Proceedings of TEI, Barcelona, Spain, Feb. 10-13, 2013,

A. Sylvester and T. Döring, "Urban Development with FabLabs" in Shape your world with FabLabs, 2013,

M. Herrlich, "3D-Modellierung mit interaktiven Oberflächen", PhD thesis, University of Bremen, Bremen, Germany, 2013.

B. Walther-Franks, D. Wenig, J. Smeddinck and R. Malaka, "Exercise My Game: Turning Off-The-Shelf Games into Exergames" in Entertainment Computing – ICEC 2013, ser. Lecture Notes in Computer Science, no. 8215, J. C. Anacleto, E. W. G. Clua, F. C. D. S. Silva, S. Fels and H. S. Yang, Eds. Springer Berlin Heidelberg, 2013, pp. 126-131.

B. Walther-Franks, D. Wenig, J. Smeddinck and R. Malaka, "Suspended Walking: A Physical Locomotion Interface for Virtual Reality" in Entertainment Computing – ICEC 2013, ser. Lecture Notes in Computer Science, no. 8215, J. C. Anacleto, E. W. G. Clua, F. C. D. S. Silva, S. Fels and H. S. Yang, Eds. Springer Berlin Heidelberg, 2013, pp. 185-188.

B. Pfleging, T. Döring, I. Alvarez, M. Kranz, G. Weinberg and J. Healey, "AutoNUI: The Second Workshop on Automotive Natural User Interfaces" in 4th International Conference on Automotive User Interfaces and Vehicular Applications, 2012,

B. Robben, T. Döring, R. Lissermann, E.-E. Schulze and D. Wessolek, "Be-greifbare Interaktion" in Mensch & Computer 2012 Workshopband, 2012, pp. 117-119.

T. Döring, A. Sylvester and A. Schmidt, "Be-greifen "beyond the Surface": Eine Materialperspektive auf Tangible User Interfaces" in Be-greifbare Interaktionen - Der allgegenwärtige Computer: Touchscreens, Wearables, Tangibles und Ubiquitous Computing, B. Robben and H. Schelhowe, Eds. Transcript Verlag, 2012, pp. 115-134.

M. Herrlich, B. Walther-Franks and R. Malaka, "Daten zum Anfassen: Be-greifen mit Interaktiven Bildschirmen" in Be-greifbare Interaktionen: Der allgegenwärtige Computer: Touchscreens, Wearables, Tangibles und Ubiquitous Computing, B. Robben and H. Schelhowe, Eds. Transcript Verlag, 2012,

A. Takhtamysheva and J. Smeddinck, "Serious Questions in Playful Questionnaires" in Entertainment Computing - ICEC 2012, ser. Lecture Notes in Computer Science, no. 7522, M. Herrlich, R. Malaka and M. Masuch, Eds. Springer Berlin Heidelberg, 2012, pp. 449-452.

B. Pfleging, D. Kern, T. Döring and A. Schmidt, "Reducing Non-Primary Task Distraction in Cars through Multi-Modal Interaction", it - Information Technology, vol. 54, iss. 4, pp. 179-187, 2012.

S. Siegel and J. Smeddinck, "Adaptive Difficulty with Dynamic Range of Motion Adjustments in Exergames for Parkinson’s Disease Patients" in Entertainment Computing - ICEC 2012, ser. Lecture Notes in Computer Science, M. Herrlich, R. Malaka and M. Masuch, Eds. Springer Berlin / Heidelberg, 2012, vol. 7522, pp. 429-432.

H. Aras, B. Walther-Franks, M. Herrlich, P. Rodacker and R. Malaka, "ElasticSteer: Navigating Large 3D Information Spaces via Touch or Mouse" in Proceedings of the 11th International Symposium on Smart Graphics July 18–20 Bremen, Germany, Bremen, July 18-20, 2011,

T. Lensing and L. Dickmann, "A Computational Framework for Research in Sketch-based Interfaces" in 11th International Symposium on Smart Graphics, 2011,

B. Walther-Franks, M. Herrlich, M. Aust and R. Malaka, "Left and Right Hand Distinction for Multi-Touch Displays" in 11th International Symposium on Smart Graphics, Bremen, Germany, July 2011,

D. Wenig and R. Malaka, "PitchMap: A Mobile Interaction Prototype for Exploring Combinations of Maps and Images" in 11th International Symposium on Smart Graphics, ser. Lecture Notes in Computer Science, L. Dickmann, G. Volkmann, R. Malaka, S. Boll, A. Krüger and P. Olivier, Eds., July 18-20, 2011, pp. 188-189.

M. Krause and J. Smeddinck, "Human Computation – A new Aspect of Serious Games" in Handbook of Research on Serious Games as Educational, Business and Research Tools: Development and Design, M. M. Cruz-Cunha, Ed. IGI Global, 2011,

L. Dickmann, G. Volkmann, R. Malaka, S. Boll, A. Krüger and P. Olivier, Eds.Smart Graphics. Proceedings of the 11th International Symposium on Smart Graphics, ser. Lecture Notes in Computer Science, Berlin/Heidelberg, Germany: Springer, 2011, vol. 6815.

S. Feige, "Taktile Symbole für Notifikationen in hochmobilen Szenarien", PhD dissertation, Universtiät Bremen, Bremen, 2011.

S. Kozuhovskij, P. Szmidt, B. Hemken, J. Paul, M. Karayel, S. Riemann, M. Jacob, C. Cohrs, A. Molnar, J. Trees, L. Schönke, D. Davydenkova, E. Stöhlmacher, S. Chandrapalan, D. Krannich, R. Schröder-Kroll and R. Malaka, "Morph! An interactive approach to transform buildings to life" in Kultur und Informatik: Interaktive Systeme, ser. Kultur und Informatik, J. Sieck, Ed., Berlin, 2010,

M. Herrlich, R. Meyer, R. Malaka and H. Heck, "Development of a Virtual Electric Wheelchair – Simulation and Assessment of Physical Fidelity Using the Unreal Engine 3" in Entertainment Computing - ICEC 2010, ser. Lecture Notes in Computer Science, H. Yang, R. Malaka, J. Hoshino and J. Han, Eds. Springer Berlin / Heidelberg, 2010, vol. 6243, pp. 286-293.

M. Herrlich and A. Kochanski, "The Impact of Felt Distance on Cheating Behaviour in Computer Games" in Exploring the Edges of Gaming, K. Mitgutsch, C. Klimmt and H. Rosenstingl, Eds. Wien: Braumueller, 2010, pp. 225-237.

M. Herrlich, B. Walther-Franks and D. Weidner, "Multi-Touch Gaming mit XNA", Making Games Magazin, vol. 10, iss. 6, Oct. 2010.

M. Herrlich, H. Holle and R. Malaka, "Integration of CityGML and Collada for High-Quality Geographic Data Visualization on the PC and Xbox 360" in Entertainment Computing - ICEC 2010, ser. Lecture Notes in Computer Science, H. Yang, R. Malaka, J. Hoshino and J. Han, Eds. Springer Berlin / Heidelberg, 2010, vol. 6243, pp. 270-277.

S. Kozuhovskij, P. Szmidt, B. Hemken, J. Paul, M. Karayel, S. Riemann, M. Jacob, C. Cohrs, A. Molnar, J. Trees, L. Schönke, D. Davydenkova, E. Stöhlmacher, S. Chandrapalan, D. Krannich, R. Schröder-Kroll and R. Malaka, "Morph! - AN INTERACTIVE APPROACH TO TRANSFORM BUILDINGS TO LIFE", Special Issue on Interactive Systems of the International Journal of Computing, 2010.

R. Porzel, Contextual Computing: Models and Applications, ser. Cognitive Technologies, Heidelberg: Springer Verlag, 2010,

R. Schröder-Kroll, "Dynamic Perception and Interaction" in Interdisciplinary College, ser. Play, Act and Learn, Günne,

J. Teichert, M. Herrlich, B. Walther-Franks, L. Schwarten, S. Feige, M. Krause and R. Malaka, "Advancing Large Interactive Surfaces for Use in the Real World", Advances in Human-Computer Interaction, vol. 2010, pp. 1-11, May 2010.

T. Tenbrink, J. Wiener, C. Claramunt, M. Avraamides, R. Malaka and H. Mallot, "Spatial behaviour and linguistic representation: Collaborative interdisciplinary specialized workshop", Journal of Spatial Information Science, vol. 1, pp. 115-120, 2010.

H. Aras and D. Huber, "Mobile Interaction with Geo-Notes: A gesture-driven User Interface for Browsing User Generated Content in Mobile Web Applications" in Intelligent Interactive Assistance and Mobile Multimedia Computing Conference, Rostock-Warnemünde, Germany, Nov. 9-11, 2009,

H. Aras, W. Cai and J. Wiersbitzki, "Tag2Wrap - A Social Tagging Environment for Emergent Semantic Structures in Web Documents" in IADIS WWW/Internet Conference 2009, Rome, Italy, Nov. 19-22, 2009,

H. Aras, S. Feige, R. Malaka, B. Walther-Franks and D. Wenig, "Mobile Digital Media: Challenges and Opportunities", it - Information Technology, vol. 51, iss. 6, pp. 329-335, Dec. 2009.

M. Faust, M. Herrlich and C. Bertelsmeyer, "Klangdimensionen: A Muzzical Experience" in Kultur und Informatik: Serious Games, J. Sieck and M. A. Herzog, Eds. Boizenburg: Hülsbusch, W, 2009, pp. 224-241.

R. Malaka, A. Butz and H. Hussmann, Medieninformatik-Eine Einführung. München: Pearson Studium, 2009,

K.-I. Friese, M. Herrlich and F.-E. Wolter, "Using Game Engines for Visualization in Scientific Applications" in New Frontiers for Entertainment Computing, ser. IFIP International Federation for Information Processing, P. Ciancarini, R. Nakatsu, M. Rauterberg and M. Roccetti, Eds. Springer Boston, 2008, vol. 279, pp. 11-22.

D. Brenner, C. Atkinson, B. Paech, R. Malaka, M. Merdes and D. Suliman, "Reducing Verification Effor in Component-Based Software Engineering through Built-In-Testing", Information System Frontiers, vol. 9, pp. 151-162, 2007.

M. Faust, "Feedback in Pervasive Games" in Pervasive Gaming Applications – A Reader for Pervasive Gaming Research, C. Magerkurth and C. Röcker, Eds. Aachen: Shaker Verlag, 2007, vol. 2,

D. Oberle, A. Ankolekar, P. Hitzler, P. Cimiano, M. Sintek, M. Kiesel, B. Mougouie, S. Baumann, S. Vembu, M. Romanelli, P. Buitelaar, R. Engel, D. Sonntag, N. Reithinger, B. Loos, H.-P. Zorn, V. Micelli, R. Porzel, C. Schmidt, M. Weiten, F. Burkhardt and J. Zhou, "DOLCE ergo SUMO: On foundational and domain models in the SmartWeb Integrated Ontology (SWIntO)", Journal of Web Semantics: Science, Services and Agents on the World Wide Web, iss. 5, p. 156, 2007.

R. Porzel, V. Micelli, H. Aras and H.-P. Zorn, "Tying the Knot: Ground Entities, Descriptions and Information Objects for Construction-based Information Extraction" in Ontologies and the Lexicon. Cambridge Studies in Natural Language Processing, C.-R. Huang, N. Calzolari, A. Gangemi, A. Lenci, A. Oltramari and L. Prevot, Eds. Cambridge University Press, 2007,

H. Aras, V. Chandrasekhara, S. Krueger, R. Malaka and R. Porzel, "Intelligent Integration of External Data and Services into SmartKom" in SmartKom - Foundations of Multimodal Dialogue Systems, W. Wahlster, Ed. Heidelberg: Springer Verlag, 2006, pp. 363-379.

I. Gurevych, R. Porzel and R. Malaka, "Modeling Domain Knowledge: Know-How and Know-What" in SmartKom - Foundations of Multimodal Dialogue Systems, W. Wahlster, Ed. Berlin: Springer Verlag, 2006, pp. 71-84.

R. Malaka, J. Haeussler, H. Aras, M. Merdes, D. Pfisterer, M. Joest and R. Porzel, "Intelligent interaction with a mobile system" in SmartKom - Foundations of Multimodal Dialogue Systems, W. Wahlster, Ed. Berlin: Springer, 2006, pp. 505-522.

M. Faust, "Computerspiele - Von der Skizze zum Spiel", Presentation Stadtbibliothek Bremen, Germany, 2006.

M. Faust and D. Cermak-Sassenrath, "Airkanoid", one night in asia, Bremen, Germany, 2006.

D. Gelbart, J. Bryant, A. Stolcke, R. Porzel, M. Baudis and N. Morgan, "SmartKom-English: From Robust Recognition to Felicitous Interaction" in SmartKom - Foundations of Multimodal Dialogue Systems, W. Wahlster, Ed. Berlin: Springer Verlag, 2006, pp. 453-470.

I. Gurevych and R. Porzel, "Empirical Studies for Intuitive Interaction" in SmartKom - Foundations of Multimodal Dialogue Systems, W. Wahlster, Ed. Berlin: Springer Verlag, 2006, pp. 603-615.

D. Oberle, A. Ankolekar, P. Hitzler, P. Cimiano, M. Sintek, M. Kiesel, B. Mougouie, S. Vembu, S. Baumann, M. Romanelli, P. Buitelaar, R. Engel, D. Sonntag, N. Reithinger, B. Loos, R. Porzel, H.-P. Zorn, V. Micelli, C. Schmidt, M. Weiten, F. Burkhardt and J. Zhou, "DOLCE ergo SUMO: On Foundational and Domain Models in SWIntO (SmartWeb Integrated Ontology)", University of Karlsruhe, AIFB, 2006.

R. Porzel, I. Gurevych and R. Malaka, "In Context: Integrating Domain- and Situation-specific Knowledge" in SmartKom - Foundations of Multimodal Dialogue Systems, W. Wahlster, Ed. Berlin: Springer Verlag, 2006, pp. 269-284.

T. Döring, A. Kaltenhauser and R. Malaka, "Using Tag Clouds to Explore Text Documents on Small Mobile Devices" in Mensch und Computer 2015 – Proceedings, S. Diefenbach, N. Henze and M. Pielot, Eds., Berlin, 2015, pp. 383-386.

T. Döring, F. Lorz and R. Malaka, "Assessing the Emotional Experience of Soap Bubbles as Input Material for Interactive Games" in Mensch und Computer 2015 – Workshopband, A. Weisbecker, M. Burmester and A. Schmidt, Eds., Berlin, 2015, pp. 559-566.

T. Fitzke, N. Krail, F. Kroll, L. Ohlrogge, F. Schröder, L. Spillner, A.-K. Voll, F. Dylla, M. Herrlich and R. Malaka, "Fußbasierte Interaktion mit Computersystemen im Operationssaal" in Tagungsband der 14. Jahrestagung der Deutschen Gesellschaft für Computer- und Roboterassistierte Chirurgie (CURAC), H. K. Hahn, R. Kikinis, J. Klein, A. Nabavi and S. Weber, Eds., Bremen, Sept. 2015, pp. 49-54.

M. Herrlich, J. Benker, D. Black, F. Dylla and R. Malaka, "Tool-mounted Ring Displays for Intraoperative Navigation" in Tagungsband der 14. Jahrestagung der Deutschen Gesellschaft für Computer- und Roboterassistierte Chirurgie (CURAC), H. K. Hahn, R. Kikinis, J. Klein, A. Nabavi and S. Weber, Eds., Bremen, Sept. 2015, pp. 273-278.

P. Panhey, T. Döring, S. Schneegass, D. Wenig and F. Alt, "What People Really Remember: Understanding Cognitive Effects When Interacting with Large Displays" in Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, ser. ITS '15, New York, NY, USA, 2015, pp. 103-106.

F. Ritter, R. Porzel, F. Mostajeran and R. Malaka, "Brain-Computer-Interface for Software Control in Medical Interventions".

H. Sarma, "Virtual Movement from Textual Instructions" in Third AAAI Conference on Human Computation and Crowdsourcing, San Diego, Nov. 8-11, 2015,

J. D. Smeddinck, J. Hey, N. Runge, M. Herrlich, C. Jacobsen, J. Wolters and R. Malaka, "MoviTouch: Mobile Movement Capability Configurations" in Proceedings of the 17th International ACM SIGACCESS Conference on Computers Accessibility, ser. ASSETS '15, Lisbon, Portugal, 2015, pp. 389-390.

J. D. Smeddinck, M. Herrlich and R. Malaka, "Exergames for Physiotherapy and Rehabilitation: A Medium-term Situated Study of Motivational Aspects and Impact on Functional Reach" in Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, ser. CHI '15, Seoul, Republic of Korea, 2015, pp. 4143-4146.

B. Walther-Franks, J. Smeddinck, P. Szmidt, A. Haidu, M. Beetz and R. Malaka, "Robots, Pancakes, and Computer Games: Designing Serious Games for Robot Imitation Learning" in Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, ser. CHI '15, Seoul, Republic of Korea, 2015, pp. 3623-3632.

D. Wenig, J. Schöning, B. Hecht and R. Malaka, "StripeMaps: Improving Map-based Pedestrian Navigation for Smartwatches" in Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, ser. MobileHCI '15, Copenhagen, Denmark, 2015, pp. 52-62.

D. Apken, M. Herrlich and R. Malaka, "Ad Hoc Genre Switching: A Concept for Generalized Parametrizable Game Mechanics" in Proceedings of the First ACM SIGCHI Annual Symposium on Computer-human Interaction in Play, ser. CHI PLAY '14, Toronto, Ontario, Canada, 2014, pp. 401-402.

A. Barenbrock, M. Herrlich and R. Malaka, "Design lessons from mainstream motion-based games for exergames for older adults" in Games Media Entertainment (GEM), 2014 IEEE, Oct. 2014, pp. 1-8.

K. M. Gerling, M. Miller, R. L. Mandryk, M. V. Birk and J. D. Smeddinck, "Effects of Balancing for Physical Abilities on Player Performance, Experience and Self-esteem in Exergames" in Proceedings of the 32Nd Annual ACM Conference on Human Factors in Computing Systems, ser. CHI '14, New York, NY, USA, 2014, pp. 2201-2210.

F. Pollmann, D. Wenig and R. Malaka, "HoverZoom: making on-screen keyboards more accessible" in CHI'14 Extended Abstracts on Human Factors in Computing Systems, 2014, pp. 1261-1266.

N. Runge, D. Wenig and R. Malaka, "Keep an eye on your photos: automatic image tagging on mobile devices" in Proceedings of the 16th international conference on Human-computer interaction with mobile devices \& services, 2014, pp. 513-518.

S. Schneegass, A. Sahami Shirazi, T. Döring, D. Schmid and A. Schmidt, "NatCut: An Interactive Tangible Editor for Physical Object Fabrication" in CHI '14 Extended Abstracts on Human Factors in Computing Systems, ser. CHI EA '14, Toronto, Ontario, Canada, 2014, pp. 1441-1446.

J. D. Smeddinck, J. Voges, M. Herrlich and R. Malaka, "Comparing modalities for kinesiatric exercise instruction" in CHI'14 Extended Abstracts on Human Factors in Computing Systems, 2014, pp. 2377-2382.

T. Döring, A. Sylvester, A. Schmidt and R. Malaka, "Exploring Mobile Representations of Folksonomies to Support the Example Context of a Community Gardening Project" in Proceedings of Mobile HCI 2013, Munich, Germany, Aug. 27-30, 2013,

T. Döring, A. Sylvester and A. Schmidt, "Towards a Taxonomy of Interaction Techniques for Ephemeral User Interfaces" in CHI'13 Workshop "Displays take new Shape: An Agenda for Future Interactive Surfaces", Paris, France, Apr. 18, 2013,

T. Döring, A. Sylvester and A. Schmidt, "Ephemeral User Interfaces: Exploring the Aesthetics of Interface Components that Do Not Last" in ACM Interactions, July/Aug. 2013,

C. Freihorst, S. Algorta, V. Mast and R. Porzel, "When Apples Mean Oranges: Lexical De-Entrainment and Alignment Theories" in Proceedings of SemDial, Amsterdam, NL, 2013,

K. M. Gerling and J. Smeddinck, "Involving Users and Experts in Motion-Based Game Design for Older Adults" in Proceedings of the CHI Game User Research Workshop, 2013,

R. Hermann, M. Herrlich, D. Wenig, J. Smeddinck and R. Malaka, "Strong and Loose Cooperation in Exergames for Older Adults with Parkinson s Disease" in Mensch \& Computer 2013 - Workshopband, S. Boll, S. Maa and R. Malaka, Eds., München, 2013, pp. 249-254.

M. Herrlich, B. Grüter, P. Grimm and J. Konert, "Workshop Entertainment Computing" in Mensch \& Computer 2013 - Workshopband, S. Boll, S. Maa and R. Malaka, Eds., München, 2013, pp. 245-247.

M. Krause and R. Porzel, "It is about Time: Time Aware Quality Management for Interactive Systems with Humans in the Loop" in Proceedings of CHI'13, Paris, France, 2013,

M. Krause, J. Smeddinck and R. Meyer, "A digital game to support voice treatment for parkinson's disease" in CHI'13 Extended Abstracts on Human Factors in Computing Systems, 2013, p. 445.

F. Pollmann, D. Wenig, M. Picklum and R. Malaka, "Evaluation of Interaction Methods for a Real-Time Augmented Reality Game" in Entertainment Computing – ICEC 2013, ser. Lecture Notes in Computer Science, J. C. Anacleto, E. W. G. Clua, F. C. S. Silva, S. Fels and H. S. Yang, Eds., vol. 8215, 2013, pp. 120-125.

R. Porzel, A. Naveed, Y. Chen and M. Herrlich, "Strategy, Ownership and Space: The Logistics of Collaborative Interaction" in Proceedings of the Mensch und Computer 2013 Workshop on Interactive Spaces, Bremen, Germany, 2013,

J. Smeddinck, S. Siegel and M. Herrlich, "Adaptive Difficulty in Exergames for Parkinson’s disease Patients} abstract = Parkinson’s disease ({PD) patients can benefit from regular physical exercises which may ease their symptoms and can slow down the progression of the disease. Motion-based vid" in Proceedings of Graphics Interface 2013, 2013,

J. Smeddinck, M. Krause and K. Lubitz, "Mobile Game User Research: The World as Your Lab?" in Proceedings of the CHI Game User Research Workshop, 2013,

J. Smeddinck, K. M. Gerling and S. Tiemkeo, "Visual complexity, player experience, performance and physical exertion in motion-based games for older adults" in Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, ser. ASSETS '13, New York, NY, USA, 2013, p. 25.

B. Walther-Franks, D. Wenig, J. Smeddinck and R. Malaka, "Sportal: A First-Person Videogame turned Exergame" in Mensch \& Computer 2013 - Workshopband, S. Boll, S. Maaß and R. Malaka, Eds., München, 2013, pp. 539-542.

D. Wenig, M. Herrlich, D. Böhrs and R. Malaka, "Mobile Games with Touch and Indirect Sensor Control" in Workshop Entertainment Computing: Mensch \& Computer 2013 -Workshopband: Interaktive Vielfalt, S. Boll, S. Maa and R. Malaka, Eds., München, 2013, pp. 261-266.

M. Herrlich, R. Malaka and M. Masuch, Eds., Entertainment Computing -- ICEC 2012: 11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012. Proceedings, Sept. 2012.

D. Apken, H. Landwehr, M. Herrlich, M. Krause, D. Paul and R. Malaka, "Design and Evaluation of Parametrizable Multi-Genre Game Mechanics" in Proc. International Conference on Entertainment Computing (ICEC) 2012, Bremen, Sept. 2012,

D. Böhrs, D. Wenig and R. Malaka, "Mobile Gaming with Indirect Sensor Control" in ICEC 2012: Proceedings of the 11th International Conference on Entertainment Computing, ser. Lecture Notes in Computer Science, M. Herrlich, R. Malaka and M. Masuch, Eds., vol. 7522, Berlin, Heidelberg, 2012, pp. 441-444.

T. Döring, "Material Selection in Tangible Interaction Design: Connecting Theory and Practice" in Doctoral Consortium DIS 2012, 2012,

T. Döring, "What HCI Can Learn From Material Iconography" in From Materials to Materiality: Connecting Practice and Theory in HCI, 2012,

T. Döring, H. Aras, B. Walther-Franks, M. Herrlich, P. Rodacker, A. Penner and R. Malaka, "Using Gestural Interaction on Mobile Phones for Navigating 3D Information Spaces on Interactive Walls" in The 3rd Dimension of CHI (3DCHI): Touching and Designing 3D User Interfaces, 2012,

T. Döring, A. Sylvester and A. Schmidt, "Exploring Material-Centered Design Concepts for Tangible Interaction" in CHI Extended Abstracts 2012, 2012,

G. Friederichs-Büttner, B. Walther-Franks and R. Malaka, "An unfinished drama: designing participation for the theatrical dance performance Parcival XX-XI" in Proceedings of the Designing Interactive Systems Conference, ser. DIS '12, Newcastle Upon Tyne, United Kingdom, 2012, pp. 770-778.

K. M. Gerling, F. P. Schulte, J. Smeddinck and M. Masuch, "Game Design for Elderly: Effects of Age-Related Changes on Structural Elements of Digital Games" in Proceedings of the 11th International Conference on Entertainment Computing, Bremen, Germany, 2012,

M. Herrlich, A. Braun and R. Malaka, "Towards Bimanual Control for Virtual Sculpting" in Mensch und Computer 2012, Konstanz, Sept. 2012,

N. Kilian, M. Krause, N. Runge and J. Smeddinck, "Predicting Crowd-based Translation Quality with Language-independent Feature Vectors" in Proceedings of the 4th Human Computation Workshop, Toronto, Canada, 2012,

M. Krause, J. Smeddinck, A. Takhtamysheva, V. Markov and N. Runge, "Playful Surveys: Easing Challenges of Human Subject Research with Online Crowds" in Proceedings of the 4th Human Computation Workshop, Toronto, Canada, 2012,

D. Lilla, M. Herrlich, R. Malaka and D. Krannich, "The Influence of Music on Player Performance in Exergames for Parkinson's Patients" in Proc. International Conference on Entertainment Computing (ICEC) 2012, Bremen, Sept. 2012,

M. Picklum, G. Modzelewski, S. Knoop, T. Lichtenberg, P. Dittmann, T. Böhme, V. Fehn, C. John, J. Kenkel, P. Krieter, P. Niethen, N. Pampuch, M. Schnelle, Y. Schwarte, S. Stark, A. Steenbergen, M. Stehr, H. Wielenberg, M. Yildirim, C. Yüzüncü, F. Pollmann, D. Wenig and R. Malaka, "Player Control in a Real-Time Mobile Augmented Reality Game" in ICEC 2012: Proceedings of the 11th International Conference on Entertainment Computing, ser. Lecture Notes in Computer Science, M. Herrlich, R. Malaka and M. Masuch, Eds., vol. 7522, Berlin, Heidelberg, 2012, pp. 393-396.

R. Schröder-Kroll, B. Walther-Franks, M. Herrlich and R. Malaka, "Proxy based 3D selection" in IEEE Symposium on 3D User Interfaces (3DUI), 2012, Mar. 2012,

J. Smeddinck, M. Herrlich, M. Krause, K. Gerling and R. Malaka, "Did They Really Like the Game? -- Challenges in Evaluating Exergames with Older Adults" in Proceedings of the CHI Game User Research Workshop, 2012,

M. Springer, M. Herrlich, D. Krannich and R. Malaka, "Achievements in Exergames for Parkinson's Patients" in Entertainment Interfaces at Mensch und Computer 2012, Konstanz, Sept. 2012,

A. Takhtamysheva and T. Decker, "Heuristics for Social Games with a Purpose".

B. Walther-Franks, M. Herrlich, T. Karrer, M. Wittenhagen, R. Schröder-Kroll, R. Malaka and J. Borchers, "DRAGIMATION: Direct Manipulation Keyframe Timing for Performance-based Animation" in Proceedings of the 2012 Graphics Interace Conference, Toronto, Ontario, Canada, 2012,

B. Walther-Franks, F. Biermann, N. Steenbergen and R. Malaka, "The Animation Loop Station: Near Real-time Animation Production" in International Conference on Entertainment Computing (ICEC), 2012,

D. Wenig, T. Nulpa, R. Malaka and M. Lawo, "An Evaluation of Peephole Interaction with Panoramic Photographs for Pedestrian Navigation" in GI Zeitgeist 2012, Mar. 16-17, 2012,

D. Wenig and F. Pollmann, "Externe Eingabegeräte für mobile 3D-Interaktion" in Workshop Be-greifbare Interaktion: Mensch \& Computer 2012 â?? Workshopband: interaktiv informiert â?? allgegenwärtig und allumfassend!? H. Reiterer and O. Deussen, Eds., München, 2012, pp. 173-176.

D. Wenig and R. Malaka, "Mobile 3D-Interaktion zur virtuellen Exploration realer Umgebungen" in inter|aktion - Demosession: Mensch \& Computer 2012 - Workshopband: interaktiv informiert - allgegenwärtig und allumfassend!? H. Reiterer and O. Deussen, Eds., München, 2012, pp. 513-516.

O. Assad, R. Hermann, D. Lilla, B. Mellies, R. Meyer, L. Shevach, S. Siegel, M. Springer, S. Tiemkeo, J. Voges, J. Wieferich, M. Herrlich, M. Krause and R. Malaka, "Motion-Based Games for Parkinson's Disease Patients" in Proc. International Conference on Entertainment Computing (ICEC 2011), Vancouver, Canada, Oct. 2011,

O. Assad, R. Hermann, D. Lilla, B. Mellies, R. Meyer, L. Shevach, S. Siegel, M. Springer, S. Tiemkeo, J. Voges, J. Wieferich, M. Herrlich, M. Krause and R. Malaka, "WuppDi! -- Motion-Based Serious Games for Parkinson's Patients" in Interdisciplinary College 2011 (IK2011), 2011,

O. Assad, R. Hermann, D. Lilla, B. Mellies, R. Meyer, L. Shevach, S. Siegel, M. Springer, S. Tiemkeo, J. Voges, J. Wieferich, M. Herrlich, M. Krause and R. Malaka, "WuppDi! -- Supporting Physiotherapy of Parkinson's Disease Patients via Motion-based Gaming" in Proc. Mensch und Computer 2011 (Entertainment Interfaces), Chemnitz, 2011,

G. Friederichs-Büttner, "Don't Duck Your Head! Notes on Audience Experience in a Participatory Performance" in 11th International Symposium on Smart Graphics, 2011,

G. Friederichs-Büttner and J. Dangel, "Parcival XX-XI goes Digital: New Media as part of a Gesamtkunstwerk" in ISEA 2011, 2011,

G. Friederichs-Büttner and J. Dangel, "Parcival im digitalen Zeitalter - Tanz und Medien revisited." in GTF Gesellschaft für Tanzforschung. Symposium 2011, 2011,

G. Friederichs-Büttner, J. Dangel and B. Walther-Franks, "Interaction and Participation: Digital Media and Dance in Interplay" in IMAC 2011, 2011,

M. Herrlich, B. Walther-Franks, R. Schröder-Kroll, J. Holthusen and R. Malaka, "Proxy-Based Selection for Occluded and Dynamic Objects" in 11th International Symposium on Smart Graphics, Bremen, Germany, 2011,

M. Herrlich, M. Krause, R. Malaka and J. Smeddinck, "Teaching Serious Games" in Workshop-Proceedings Mensch und Computer 2011 (Entertainment Interfaces), M. Eibl and M. Ritter, Eds., Chemnitz, Sept. 2011,

M. Herrlich, B. Walther-Franks, D. Weidner and R. Malaka, "Designing for Social Interaction in Collaborative Games on Large Multi-Touch Displays" in Proceedings of Mensch und Computer 2011, Chemnitz, Germany, Sept. 2011,

M. Herrlich, B. Walther-Franks and R. Malaka, "Integrated Rotation and Translation for 3D Manipulation on Multi-Touch Interactive Surfaces" in 11th International Symposium on Smart Graphics, Bremen, Germany, 2011,

M. Krause and J. Smeddinck, "Human Computation Games: a Survey" in 19th European Signal Processing Conference (EUSIPCO-2011), 2011,

J. Smeddinck and M. Krause, "Deploying an Experimental Study of the Emergence of Human Communication Systems as an Online Game" in Interdisciplinary College 2011 (IK2011), ser. Autonomy, Decisions & Free Will, Günne, 2011,

M.-A. Wallace, "Glass Onion: Visual Reasoning with Recommendation Systems Through 3D Mnemonic Metaphors" in 11th International Symposium on Smart Graphics, Bremen, Germany, 2011,

B. Walther-Franks, M. Herrlich and R. Malaka, "A Multi-Touch System for 3D Modelling and Animation" in 11th International Symposium on Smart Graphics, Bremen, Germany, July 2011,

H. Aras, S. Siegel and R. Malaka, "Semantic Cloud: An Enhanced Browsing Interface for Exploring Resources in Folksonomy Systems" in Workshop on Visual Interfaces to the Social and Semantic Web (VISSW2010), Feb. 2010,

H. Aras, M. Krause, A. Haller and R. Malaka, "Webpardy: Harvesting QA by HC" in ACM SIGKDD Workshop on Human Computation, Washington, DC, USA, 2010, p. 4.

A. Barenbrock, F. Biermann, N. Bogdanowa, T. Celikel, D. Grosche, P. Heckers, H. Hollstein, R. Höpken, J. Krummel, K. Lange, K. O. Ozong, M. S. da Rocha, J. Sliwon, N. Steenbergen, A. P. Winkler, B. Walther-Franks, G. Friederichs-Büttner and R. Malaka, "Perform! - Interaktive digitale Medien für Musik-, Tanz- und Theateraufführungen" in Kultur und Informatik: Interaktive Systeme, J. Sieck, Ed., Berlin, May 2010, pp. 243-251.

Y. Chen, A. Naveed and R. Porzel, "Behavior and Preference in Minimal Personality: A Study on Embodied Conversational Agents" in 12th International Conference on Multimodal Interfaces, Peking, Nov. 8-12, 2010,

L. Dickmann, T. Lensing, R. Porzel, C. Lischka and R. Malaka, "Sketch-based Interfaces: Exploiting Spatio-temporal Context for Automatic Stroke Grouping" in 10th International Symposium on Smart Graphics, Banff, Canada, 2010,

S. Feige, D. Wenig, C. Pantel and R. Malaka, "Image-based Cycle Route Generation on Mobile Devices" in Mobile HCI 2010, Lisboa, Portugal, 2010, pp. 369-370.

M. Krause, A. Takhtamysheva, M. Wittstock and R. Malaka, "Frontiers of a Paradigm - Exploring Human Computation with Digital Games" in ACM SIGKDD Workshop on Human Computation, Washington, DC, USA, 2010, p. 4.

V. Mast, J. Smeddinck, A. Strotseva and T. Tenbrink, "The Impact of Dimensionality on Natural Language Route Directions in Unconstrained Dialogue" in Proceedings of the SIGDIAL 2010 Conference, Tokyo, Japan, 2010, p. 99.

R. Porzel and T. Warden, "Working Simulations with a Foundational Ontology" in Workshop on Artificial Intelligence and Logistics at 19th European Conference on Artificial Intelligence, K. Schill, B. Scholz-Reiter and L. Frommberger, Eds., Lisbon, Portugal, Aug. 16-20, 2010,

B. Scholz-Reiter, T. Lensing, M. Görges and L. Dickmann, "Classification of Dynamical Patterns in Autonomously Controlled Logistic Simulations Using Echo State Networks" in International Conference on Harbor, Maritime & Multimodal Logistics Modelling and Simulation (HMS 2010), Genova, 2010, pp. 85-92.

J. Smeddinck, K. Wajda, A. Naveed, L. Touma, Y. Chen, M. A. Hasan, W. Latif and R. Porzel, "QuickWoZ: A Multi-purpose Wizard-of-Oz Framework for Experiments with Embodied Conversational Agents" in Proceedings of the International Conference on Intelligent User Interfaces, 2010,

B. Walther-Franks, M. Herrlich and R. Malaka, "Multi-Touch Interaction for 3D Modeling and Animation" in Interdisciplinary College 2010 (IK2010), Mar. 2010,

B. Walther-Franks, "Performance Animation of 3D Content on Multi-touch Interactive Surfaces" in ITS '10:Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, Nov. 2010, pp. 343-346.

Z. Wang, R. Malaka, H. Aras and H. Li, ""youtubeInside": Proactive Recommendation of User-Generated Mobile Video Messages" in Social Mobile Web'10 Workshop at the mobile HCI Conference 2010, 2010,

T. Warden, R. Porzel, J. D. Gehrke, O. Herzog, H. Langer and R. Malaka, "Towards Ontology-based Multiagent Simulations: The PlaSMA Approach" in 24th European Conference on Modelling and Simulation (ECMS 2010), A. Bargiela, S. Azam Ali, D. Crowley and E. J. H. Kerckhoffs, Eds., June 1-4, 2010, pp. 50-56.

D. Wenig and R. Malaka, "Interaction with Combinations of Maps and Images for Pedestrian Navigation and Virtual Exploration" in Mobile HCI 2010, Lisboa, Portugal, 2010,

H. Aras, C. Beckstein, S. Buchegger, P. Dittrich, T. Hubauer, F. Klan, B. König-Ries and W. Ouri, "08421 Working Group: Uncertainty and Trust" in Uncertainty Management in Information Systems, ser. Dagstuhl Seminar Proceedings, C. Koch, B. König-Ries, V. Markl and M. van Keulen, Eds., Dagstuhl, Germany, 2009,

S. Feige, "Can You Feel It? -- Using Vibration Rhythms to Communicate Information in Mobile Contexts" in Human-Computer Interaction -- INTERACT 2009, ser. Lecture Notes in Computer Science, T. Gross, J. Gulliksen, P. Kotz, L. Oestreicher, P. Palanque, R. O. Prates and M. Winckler, Eds., vol. 5726, Uppsala, Sweden, 2009, pp. 800-803.

M. Krause and H. Aras, "Playful Tagging - Folksonomy Generation Using Online Games" in 18th International World Wide Web Conference, Madrid, Spain, Apr. 20-24, 2009,

R. Malaka and R. Porzel, "Design principles for embodied interaction" in KI 2009. Advances in artificial intelligence, B. Mertsching, M. Hund and M. Z. Aziz, Eds., Heidelberg, 2009,

A. Takhtamysheva, R. Porzel and M. Krause, "Games for games: manipulating contexts in human computation games" in Proceedings of the human computation workshop at the 15th ACM SIGKDD international conference on knowledge discovery and data mining, L. Ahn, Ed., 2009,

B. Walther-Franks, D. Wenig, R. Malaka and B. Grüter, "An Evaluation of Authoring Interfaces for Image-based Navigation" in MobileHCI '09: Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, Bonn, Germany, 2009, pp. 1-2.

M. Herrlich, M. Krause, L. Schwarten, J. Teichert and B. Walther-Franks, "Multitouch Interface Metaphors for 3D Modeling" in IEEE Tabletops and Interactive Surfaces 2008, Amsterdam, Netherlands, 2008,

M. Herrlich and A. Kochanski, "The Impact of Felt Distance on Cheating Behaviour in Computer Games" in Future and Reality of Gaming (F.R.O.G. 2008), 2008,

M. Krause, M. Herrlich, L. Schwarten, J. Teichert and B. Walther-Franks, "Multitouch Motion Capturing" in IEEE Tabletops and Interactive Surfaces 2008, Amsterdam, Netherlands, 2008,

B. Loos and L. Schwarten, "A Semantic Memory for Incremental Ontology Population" in Proceedings of the Sixth International Language Resources and Evaluation (LREC'08), N. Calzolari, K. Choukri, B. Maegaard and A. Mouradi, Eds., Marrakech, Morocco, May 2008,

L. Schwarten, B. W. Franks, C. Grimmer and S. Feige, "A Comparison of Motion and Keypad Interaction for Fine Manipulation on Mobile Devices" in BCS-HCI '08: Proceedings of the 22nd British CHI Group Annual Conference on HCI 2008, Liverpool, United Kingdom, 2008, pp. 93-103.

B. Walther-Franks, L. Schwarten, J. Teichert, M. Krause and M. Herrlich, "User Detection for a Multi-touch Table via Proximity Sensors" in IEEE Tabletops and Interactive Surfaces 2008, Los Alamitos, CA, USA, 2008,

B. Walther-Franks and R. Malaka, "Evaluation of an augmented photograph-based pedestrian navigation system" in Proceedings of the 9th international symposium on Smart Graphics, A. Butz, B. Fisher, A. Krüger, P. Olivier and M. Christie, Eds., 2008, pp. 94-105.

M. Herrlich, "A Tool for Landscape Architecture Based on Computer Game Technology" in 17th International Conference on Artificial Reality and Telexistence, Esbjerg, Jylland, Denmark, Nov. 2007, pp. 264-268.

V. Micelli and R. Porzel, "Constructing Constructions for Language Processing (Poster)" in International Atelier on Modeling Language Evolution with Computational Construction Grammar at the International Summer School on Semiotic Dynamics and Statistical Physics of Social Dynamics and Language, July 1-6, 2007,

D. Brenner, C. Atkinson, B. Paech, R. Malaka, M. Merdes and D. Suliman, "Reducing Verification Effort in Component – Based Software Engineering through Built-In Testing" in Proceedings of the 10th IEEE International Enterprise Distributed Computing Conference (EDOC’06), Hong Kong, China, 2006, pp. 175-184.

P. Buitelaar, T. Declerck, A. Frank, S. Racioppa, M. Kiesel, M. Sintek, R. Engel, M. Romanelli, D. Sonntag, B. Loos, V. Micelli, R. Porzel and P. Cimiano, "LingInfo: Design and Applications of a Model for the Integration of Linguistic Information in Ontologies" in Proceedings of the OntoLex Workshop at LREC, May 2006, pp. 28-32.

A. Faulhaber, B. Loos, R. Porzel and R. Malaka, "Towards Understanding the Unknown: Open-class Named Entity Classification in Multiple Domains" in Proceedings of the OntoLex Workshop at LREC, 2006,

M. Faust and D. Müller, "Low cost entry into education for ubiquitious automation" in 9th IFAC Symposium on Automated Systems Based on Human Skill And Knowledge, May 22-4, 2006,

M. Faust and Y.-H. Yoo, "Haptic Feedback in Pervasive Games" in 3rd International Workshop on Pervasive Gaming Applications (PerGames), May 7, 2006,

T. Jens and R. Malaka, "Iterative Context Compilation for Visual Object Recognition" in Proceedings of the 14th European Symposium on Artificial Neural Networks (ESANN’06), 2006, pp. 26-28.

V. Micelli and R. Porzel, "Formal Models of Construction Grammar: Usage, Gains and Challenges" in Proceedings of the Second International Conference of the German Cognitive Linguistics Association, Oct. 2006,

V. Micelli, R. Porzel and A. Gangemi, "ECtoloG: Construction Grammar Meets the Semantic Web" in Proceedings of the Fourth International Conference on Construction Grammar (ICCG4), Sept. 1-3, 2006,

R. Porzel, H.-P. Zorn, B. Loos and R. Malaka, "Towards a Seperation of Pragmatic Knowledge and Contextual Information" in ECAI'06 Workshop on COntext and Ontology, Aug. 2-8, 2006,

R. Porzel, V. Micelli and H. Aras, "Tying the Knot: Ground Entities, Descriptions and Information Objects for Construction-based Information Extraction" in Proceedings of Ontolex 2006, 2006,

R. Porzel, "How People (Should) Talk to Computers" in Proceedings of the Workshop on How People Talk to Computers, Robots, and Other Artificial Communication Partners, SFB/TR 8 Report No. 010-09/2006, K. Fischer, Ed., 2006,

R. Porzel, A. Scheffler and R. Malaka, "How Entrainment Increases Dialogical Effectiveness" in Proceedings of the IUI'06 Workshop on Effective Multimodal Dialogue Interaction, 2006,

D. Suliman, B. Paech, B. Borner, C. Atkinson, D. Brenner, M. Merdes and R. Malaka, "The MORABIT approach to runtime component testing" in 30th Annual International Computer Software and Applications Conference (COMPSAC), vol. 2, Sept. 17-1, 2006, pp. 171-176.

I. Gurevych and R. Porzel, "Using knowledge-based scores for identifying best speech recognition hypothesis" in ISCA Tutorial and Research Workshop on Error Handling in Spoken Dialogue Systems, June 23-5, 2003, pp. 77-81.

A. Zipf, E. Zipf and H. Aras, "Proactive Exploitation of the Spatial Context in LBS - through Interoperable Integration of GIS-Services with an Multi Agent System" in System (MAS). AGILE 2002. Int. Conf. on Geographic Information, 2002,

"MMS" in MMS:Mobilität und mobile Informationssysteme, Series of the Gesellschaft für Informatik (GI), B. König-Ries, F. Lehner, R. Malaka and C. Tuerker, Eds., p. 126.

M. Merdes, R. Malaka, D. Suliman, B. Paech, D. Brenner and C. Atkinson, "Ubiquitous RATs: How Resource-Aware Run-Time Tests can improve Ubiquitous Software Systems" in Proceedings of the 6th International Workshop on Software Engineering and Middleware (SEM´06), Toronto, Canada, pp. 55-62.