Dr.-Ing. Marc Herrlich

Wissenschaftlicher Mitarbeiter

AG Digitale Medien
Universität Bremen
Bibliothekstr. 1
28359 Bremen

Telefon: +49 (0)421 218-64410
Fax: +49 (0)421 218-64409
E-Mail: mh(at)tzi.de

 

 

Hinweis

Diese Webseite wird nicht mehr aktualisiert. Seit Februar 2017 bin ich als Juniorprofessor für Serious Games Engineering an der TU Kaiserslautern tätig.

Werdegang

Marc Herrlich studierte Informatik an der Leibniz Universität Hannover. Dort erhielt er 2003 den Abschluss Bachelor in Angewandter Informatik und 2006 den Abschluss Master in Informatik.

Während seines Studium arbeitete er als studentische Hilfskraft beim Learning Lab Lower Saxony (L3S) an personalisierten Webservices und hat verschiedene Papiere in diesem Bereich mitverfasst.

Im Anschluss an das Masterstudium war er als wissenschaftlicher Mitarbeiter am Institut für Mensch-Maschine-Kommunikation (FG Graphische Datenverarbeitung) der Leibniz Universität Hannover beschäftigt. In dieser Zeit war er außerdem freiberuflich als Spieleprogrammierer tätig, bis er im Februar 2007 an die AG Digitale Medien wechselte.

Forschungsinteressen

  • Computergrafik, Visualisierung, Geometrische Modellierung
  • Mixed Reality
  • Multi-touch Interfaces, Surface Computing
  • Computerspiele, Serious Games

Publikationen

Hinweis: Auf Grund von Copyright Beschränkungen dürfen die PDFs nicht direkt öffentlich ins Netz gestellt werden. Daher bitte ich bei Interesse um eine kurze Anfrage per E-Mail. Einen entsprechenden Zugang vorausgesetzt, finden sich die meisten Paper natürlich bei Springer, IEEE oder ACM.

Eggert, C., Herrlich, M., Smeddinck, J., & Malaka, R. (2015). Classification
  of player roles in the Team-Based multi-player game dota 2. In
  K. Chorianopoulos, M. Divitini, J. Baalsrud Hauge, L. Jaccheri, &
  R. Malaka (Eds.) Entertainment Computing - ICEC 2015, vol. 9353 of
  Lecture Notes in Computer Science, (pp. 112–125). Springer
  International Publishing.

Fitzke, T., Krail, N., Kroll, F., Ohlrogge, L., Schröder, F., Spillner, L., Voll,
  A.-K., Dylla, F., Herrlich, M., & Malaka, R. (2015). Fußbasierte
  Interaktion mit Computersystemen im Operationssaal. In H. K. Hahn,
  R. Kikinis, J. Klein, A. Nabavi, & S. Weber (Eds.) Tagungsband der 14.
  Jahrestagung der Deutschen Gesellschaft für Computer- und
  Roboterassistierte Chirurgie (CURAC), (pp. 49–54). Deutsche
  Gesellschaft für Computer- und Roboterassistierte Chirurgie e.V.
  (CURAC), Deutsche Gesellschaft für Computer- und Roboterassistierte
  Chirurgie e.V. (CURAC).

Friedrichs, T., Zschippig, C., Herrlich, M., Walther-Franks, B., Malaka, R.,
  & Schill, K. (2015). Simple games – complex emotions: Automated affect
  detection using physiological signals. In K. Chorianopoulos, M. Divitini,
  J. Baalsrud Hauge, L. Jaccheri, & R. Malaka (Eds.) Entertainment
  Computing - ICEC 2015, vol. 9353 of Lecture Notes in Computer
  Science, (pp. 375–382). Springer International Publishing.

Herrlich, M., Benker, J., Black, D., Dylla, F., & Malaka, R. (2015).
  Tool-mounted ring displays for intraoperative navigation. In H. K. Hahn,
  R. Kikinis, J. Klein, A. Nabavi, & S. Weber (Eds.) Tagungsband der 14.
  Jahrestagung der Deutschen Gesellschaft für Computer- und
  Roboterassistierte Chirurgie (CURAC), (pp. 273–278). Deutsche
  Gesellschaft für Computer- und Roboterassistierte Chirurgie e.V.
  (CURAC), Deutsche Gesellschaft für Computer- und Roboterassistierte
  Chirurgie e.V. (CURAC).

Smeddinck, J. D., Herrlich, M., & Malaka, R. (2015a). Exergames for
  physiotherapy and rehabilitation: A medium-term situated study of
  motivational aspects and impact on functional reach. In Proceedings of
  the 33rd Annual ACM Conference on Human Factors in Computing
  Systems, CHI ’15, (pp. 4143–4146). New York, NY, USA: ACM.

Smeddinck, J. D., Hey, J., Runge, N., Herrlich, M., Jacobsen, C., Wolters,
  J., & Malaka, R. (2015b). MoviTouch: Mobile movement capability
  configurations. In Proceedings of the 17th International ACM
  SIGACCESS Conference on Computers & Accessibility, ASSETS
  ’15, (pp. 389–390). New York, NY, USA: ACM.

Apken, D., Herrlich, M., & Malaka, R. (2014). Ad hoc genre switching: A
  concept for generalized parametrizable game mechanics. In Proceedings of
  the First ACM SIGCHI Annual Symposium on Computer-human
  Interaction in Play, CHI PLAY ’14, (pp. 401–402). New York, NY, USA:
  ACM.

Barenbrock, A., Herrlich, M., & Malaka, R. (2014). Design lessons from
  mainstream motion-based games for exergames for older adults. In
  Games Media Entertainment (GEM), 2014 IEEE, (pp. 1–8). IEEE.

Herrlich, M., Wenig, D., Walther-Franks, B., Smeddinck, J. D., & Malaka,
  R. (2014). "Raus aus dem Sessel" – Computerspiele für mehr Gesundheit.
  Informatik-Spektrum, (pp. 1–9).

Smeddinck, J. D., Herrlich, M., Roll, M., & Malaka, R. (2014a).
  Motivational effects of a gamified training analysis interface. In A. Butz,
  M. Koch, & J. Schlichter (Eds.) Mensch & Computer 2014 -
  Workshopband, (pp. 397–404). Berlin: De Gruyter Oldenbourg.

Smeddinck, J. D., Voges, J., Herrlich, M., & Malaka, R. (2014c).
  Comparing modalities for kinesiatric exercise instruction. In CHI ’14
  Extended Abstracts on Human Factors in Computing Systems, CHI EA
  ’14, (pp. 2377–2382). New York, NY, USA: ACM.

Hermann, R., Herrlich, M., Wenig, D., Smeddinck, J., and Malaka, R.
  (2013). Strong and loose cooperation in exergames for older adults with
  parkinson s disease. In Boll, S., Maaß, S., and Malaka, R., editors,
  Mensch & Computer 2013 - Workshopband, pages 249–254, München.
  Oldenbourg Verlag.
 
Wenig, D., Herrlich, M., Böhrs, D., and Malaka, R. (2013). Mobile games
  with touch and indirect sensor control. In Boll, S., Maaß, S., and Malaka,
  R., editors, Mensch & Computer 2013 - Workshopband, pages 261–266,
  München. Oldenbourg Verlag.
 
Porzel, R., Naveed, A., Chen, Y., and Herrlich, M. (2013). Strategy,
  ownership and space: The logistics of collaborative interaction. In Boll,
  S., Maaß, S., and Malaka, R., editors, Mensch & Computer 2013 -
  Workshopband, pages 323–328, München. Oldenbourg Verlag.
 
Herrlich, M., Grüter, B., Grimm, P., and Konert, J. (2013). Workshop
  entertainment computing. In Boll, S., Maaß, S., and Malaka, R., editors,
  Mensch & Computer 2013 - Workshopband, pages 245–247, München.
  Oldenbourg Verlag.
 
Smeddinck, J., Siegel, S., and Herrlich, M. (2013). Adaptive difficulty in
  exergames for parkinson’s disease patients. In Proc. of Graphics Interface
  (GI) 2013. ACM.
 
Herrlich, M. (2013). 3D-Modellierung mit interaktiven Oberflächen. PhD
  thesis, University of Bremen, Bremen, Germany.

Apken, D., Landwehr, H., Herrlich, M., Krause, M., Paul, D., and Malaka,
  R. (2012). Design and evaluation of parametrizable Multi-Genre game
  mechanics. In Proc. International Conference on Entertainment
  Computing (ICEC) 2012. Springer.
 
Herrlich, M., Braun, A., and Malaka, R. (2012a). Towards bimanual control
  for virtual sculpting. In Mensch und Computer 2012. Oldenbourg Verlag.
 
Herrlich, M., Malaka, R., and Masuch, M., editors (2012b). Entertainment
  Computing – ICEC 2012: 11th International Conference, ICEC 2012,
  Bremen, Germany, September 26-29, 2012. Proceedings, Lecture Notes in
  Computer Science (LNCS). Springer.

Herrlich, M., Walther-Franks, B., and Malaka, R. (2012c). Daten zum
  anfassen: Be-greifen mit interaktiven bildschirmen. In Robben, B. and
  Schelhowe, H., editors, Be-greifbare Interaktionen: Der allgegenwärtige
  Computer: Touchscreens, Wearables, Tangibles und Ubiquitous
  Computing. Transcript Verlag.
 
Lilla, D., Herrlich, M., Malaka, R., and Krannich, D. (2012). The influence
  of music on player performance in exergames for parkinson’s patients. In
  Proc. International Conference on Entertainment Computing (ICEC)
  2012. Springer.
 
Springer, M., Herrlich, M., Krannich, D., and Malaka, R. (2012).
  Achievements in exergames for parkinson’s patients. In Entertainment
  Interfaces at Mensch und Computer 2012. Oldenbourg
  Wissenschaftsverlag.

Assad, O., Hermann, R., Lilla, D., Mellies, B., Meyer, R., Shevach, L.,
  Siegel, S., Springer, M., Tiemkeo, S., Voges, J., Wieferich, J., Herrlich,
  M., Krause, M., and Malaka, R. (2011a). Motion-Based games for
  parkinson’s disease patients. In Proc. International Conference on
  Entertainment Computing (ICEC 2011). Springer.

Assad, O., Hermann, R., Lilla, D., Mellies, B., Meyer, R., Shevach, L.,
  Siegel, S., Springer, M., Tiemkeo, S., Voges, J., Wieferich, J., Herrlich,
  M., Krause, M., and Malaka, R. (2011b). WuppDi! – supporting
  physiotherapy of parkinson’s disease patients via motion-based gaming.
  In Proc. Mensch und Computer 2011 (Entertainment Interfaces),
  Chemnitz. Universitätsverlag Chemnitz.

Herrlich, M., Krause, M., Malaka, R., and Smeddinck, J. (2011). Teaching
  serious games. In Eibl, M. and Ritter, M., editors, Workshop-Proceedings
  Mensch und Computer 2011 (Entertainment Interfaces), Chemnitz.
  Universitätsverlag Chemnitz.

Aras, H., Walther-Franks, B., Herrlich, M., Rodacker, P., and Malaka, R.
  (2011). ElasticSteer – navigating large 3D information spaces via touch
  or mouse. In Dickmann, L., Volkmann, G., Malaka, R., Boll, S., Krüger,
  A., and Olivier, P., editors, Smart Graphics, volume 6815 of Lecture
  Notes in Computer Science, chapter 14, pages 138–141. Springer Berlin /
  Heidelberg, Berlin, Heidelberg.

Assad, O., Hermann, R., Lilla, D., Mellies, B., Meyer, R., Shevach, L.,
  Siegel, S., Springer, M., Tiemkeo, S., Voges, J., Wieferich, J., Herrlich,
  M., Krause, M., and Malaka, R. (2011). WuppDi! – Motion-Based
  serious games for parkinson’s patients. In Interdisciplinary College 2011
  (IK2011).

Herrlich, M., Walther-Franks, B., and Malaka, R. (2011a). Integrated
  rotation and translation for 3D manipulation on Multi-Touch interactive
  surfaces. In Proceedings of Smart Graphics 2011. Springer.

Herrlich, M., Walther-Franks, B., Schröder-Kroll, R., Holthusen, J., and
  Malaka, R. (2011b). Proxy-Based selection for occluded and dynamic
  objects. In Proceedings of Smart Graphics 2011. Springer.

Herrlich, M., Walther-Franks, B., Weidner, D., and Malaka, R. (2011c).
  Designing for social interaction in collaborative games on large
  Multi-Touch displays. In Proceedings of Mensch und Computer 2011.
  Oldenbourg.

Walther-Franks, B., Herrlich, M., Aust, M., and Malaka, R. (2011a). Left
  and right hand distinction for multi-touch displays. In Dickmann, L.,
  Volkmann, G., Malaka, R., Boll, S., Krüger, A., and Olivier, P., editors,
  Smart Graphics, volume 6815 of Lecture Notes in Computer Science,
  chapter 17, pages 155–158. Springer Berlin / Heidelberg, Berlin,
  Heidelberg.

Walther-Franks, B., Herrlich, M., and Malaka, R. (2011b). A multi-touch
  system for 3D modelling and animation. In Dickmann, L., Volkmann, G.,
  Malaka, R., Boll, S., Krüger, A., and Olivier, P., editors, Smart Graphics,
  volume 6815 of Lecture Notes in Computer Science, chapter 5, pages
  48–59. Springer Berlin / Heidelberg, Berlin, Heidelberg.

Herrlich, M., & Kochanski, A. (2010). The Impact of Felt Distance on
  Cheating Behaviour in Computer Games. In K. Mitgutsch, C. Klimmt, &
  H. Rosenstingl (Eds.) Exploring the Edges of Gaming, (pp. 225–237).
  Wien: Braumueller.

Herrlich, M., Walther-Franks, B., & Weidner, D. (2010c). Multi-Touch
  Gaming mit XNA. Making Games Magazin, 10(6).

Herrlich, M., Meyer, R., Malaka, R., & Heck, H. (2010). Development of a
  virtual electric wheelchair – simulation and assessment of physical fidelity
  using the unreal engine 3. In H. Yang, R. Malaka, J. Hoshino, & J. Han
  (Eds.) Entertainment Computing - ICEC 2010, vol. 6243 of Lecture
  Notes in Computer Science, (pp. 286–293). Springer Berlin / Heidelberg.
  URL dx.doi.org/10.1007/978-3-642-15399-0_29

Herrlich, M., Holle, H., & Malaka, R. (2010). Integration of citygml and
  collada for high-quality geographic data visualization on the pc and xbox
  360. In H. Yang, R. Malaka, J. Hoshino, & J. Han (Eds.) Entertainment
  Computing - ICEC 2010, vol. 6243 of Lecture Notes in Computer
  Science, (pp. 270–277). Springer Berlin / Heidelberg.
  URL dx.doi.org/10.1007/978-3-642-15399-0_27
 
Teichert, J., Herrlich, M., Walther-Franks, B., Schwarten, L., Feige, S.,
  Krause, M., & Malaka, R. (2010). Advancing large interactive surfaces
  for use in the real world. Advances in Human-Computer Interaction,
  2010, 1–11.
  URL dx.doi.org/10.1155/2010/657937  

Walther-Franks, B., Herrlich, M., & Malaka, R. (2010). Multi-touch
  interaction for 3d modeling and animation. In Interdisciplinary College
  2010 (IK2010).

Faust, M., Herrlich, M., & Bertelsmeyer, C. (2009). Klangdimensionen: A
  Muzzical Experience. In J. Sieck, & M. A. Herzog (Eds.) Kultur und
  Informatik: Serious Games, (pp. 224–241). Boizenburg: Hülsbusch, W.

Herrlich, M., Krause, M., Schwarten, L., Teichert, J., & Walther-Franks, B.
  (2008). Multitouch interface metaphors for 3d modeling. In IEEE
  Tabletops and Interactive Surfaces 2008. Los Alamitos, CA, USA: IEEE
  Computer Society.
 
Walther-Franks, B., Schwarten, L., Teichert, J., Krause, M., & Herrlich, M.
  (2008). User detection for a multi-touch table via proximity sensors. In
  IEEE Tabletops and Interactive Surfaces 2008. Los Alamitos, CA, USA:
  IEEE Computer Society.
 
Krause, M., Herrlich, M., Schwarten, L., Teichert, J., & Walther-Franks, B.
  (2008). Multitouch motion capturing. In IEEE Tabletops and Interactive
  Surfaces 2008. Los Alamitos, CA, USA: IEEE Computer Society.
 
Herrlich, M., & Kochanski, A. (2008). The impact of felt distance on
  cheating behaviour in computer games. In Future and Reality of Gaming
  (F.R.O.G. 2008). University of Vienna.
 
Friese, K.-I., Herrlich, M., & Wolter, F.-E. (2008). Using game engines for
  visualization in scientific applications. In P. Ciancarini, R. Nakatsu,
  M. Rauterberg, & M. Roccetti (Eds.) New Frontiers for Entertainment
  Computing, vol. 279 of IFIP International Federation for Information
  Processing, (pp. 11–22). Springer Boston.
  URL dx.doi.org/10.1007/978-0-387-09701-5_2

Herrlich, M. (2007). A tool for landscape architecture based on computer
  game technology. In 17th International Conference on Artificial Reality
  and Telexistence, (pp. 264–268). Los Alamitos, CA, USA: IEEE
  Computer Society.
  URL dx.doi.org/10.1109/ICAT.2007.25

Herrlich, M. (2006). Untersuchungen zur Eignung von 3D-Spieleengines für
  die wissenschaftliche Visualisierung anhand der CryENGINE. Master’s
  thesis, Universität Hannover.
 
Baumgartner, R., Enzi, C., Henze, N., Herrlich, M., Herzog, M., Kriesell,
  M., & Tomaschewski, K. (2005). Semantic web enabled information
  systems: Personalized views on web data. In O. Gervasi, M. Gavrilova,
  V. Kumar, A. Lagana, H. Lee, Y. Mun, D. Taniar, & C. Tan (Eds.)
  Computational Science and Its Applications – ICCSA 2005, vol. 3481 of
  Lecture Notes in Computer Science, (pp. 988–997). Springer Berlin /
  Heidelberg.
  URL dx.doi.org/10.1007/11424826_106

Henze, N., & Herrlich, M. (2004). The personal reader: A framework for
  enabling personalization services on the semantic web. In Proceedings of
  the Twelfth GI Workshop on Adaptation and User Modeling in
  Interactive Systems (ABIS 04).
  URL citeseerx.ist.psu.edu/viewdoc/summary
 
Herrlich, M. (2003). Simulation eines schema-basierten
  Super-Peer-Netzwerkes. Bachelor’s Thesis.